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GameQoL

Quality of Life in the Game Industry
  • Home
  • Industry Reports
  • Who are we?
  • News Archive
  • Discussions

GameQoL began as part of an academic research project to study issues of quality of life and working conditions in the digital game industry. It is a now a public archive of research reports, news stories and social media that spans 15 years and covers topics including compensation and crunch, work-life balance, collective action and unionization, equity and equality and discrimination and harassment.

The information collected on this site takes three forms: 

Industry Reports: 

We have been partners with the International Game Developers’ Association since 2009 to conduct Quality of Life and Developer Satisfaction Surveys that benchmark and track important statistics about the industry. Written reports commissioned by the IGDA and additional reports based on our independent analysis are available here in open access for the 2009 Quality of Life survey and the Developer Satisfaction Survey for 2014, 2015, 2016, 2017 and 2019.

News Archive: 

We maintain a running collection of media coverage on topics related to the broad umbrella of quality of life in the game industry.  This coverage has been curated and annotated to unite content on key themes. 

Discussions: 

A blog where we post additional commentary or data analysis on topics of interest to the game community.  If you read the reports and are curious about knowing more or seeing the data in another way, send us a note and we might post some more detail


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The next DSS will be in 2025

The authors acknowledge financial assistance from: DAN Department of Management and Organizational Studies, Faculty of Social Science, The University of Western Ontario; GRAND NCE; Social Sciences and Humanities Research Council; as well as the research assistance over the years from Daniel Korn, Sarah Dashow and Victoria O'Meara.

The content of this site is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 2.5 Canada License.

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