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GameQoL

Quality of Life in the Game Industry
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In 2004 International Game Developers Association launched its initial Quality of Life (QoL) survey as an effort to gain a clearer understanding of some employment issues in the game industry – from “crunch time” to compensation. The IGDA is a non-profit membership organization of individual creators of video games that aims to connect members with their peers, promote game development as a profession and the professional development of its members, and advocate on issues that affect the developer community. 

In 2009, we partnered with the IGDA to develop a new version of the Quality of Life survey and to process and analyse its results. In 2014, this partnership took on a broader scope as we combined previous surveys on demography, diversity, employment and added state of the industry questions to create a new encompassing Developers’ Satisfaction Survey (DSS). Following its inaugural release in 2014, we’ve conducted the DSS in 2015, 2016, and 2017. After this we moved to a biennial release and have conducted the DSS in 2019, 2021 and 2023. We maintain the core questions to ensure a comparable dataset over time, but have made tweaks to add or remove some sections. For instance, we no longer include state of the industry questions, but added one-time questions about the pandemic in 2021 and questions about game crediting practices in 2023.

The reports below include those written by us for the IGDA as well as those based our own independent analysis of the survey data.

Reports can also be found at the IGDA website.

Reports from the 2023 DSS

COMING SOON!

Reports from the 2021 DSS

DSS 2021 Summary Report
DSS 2021 Covid Report
DSS 2021 Diversity Report
DSS 2021 Diversity Report - Regional Snapshots
DSS 2021 LGBTQA2+ Diversity Report

Reports from the 2019 DSS

DSS 2019 Industry Trends and Future Outlook Report
DSS 2019 Summary Report

Cumulative Thematic Reports

Diversity Among Video Game Developers, 2004-2015
Collective Action & Representation Gap Among Video Game Developers 2004-2014
Working Time Among Video Game Developers 2004-2014

Reports from the 2017 DSS

DSS 2017 Summary Report

Reports from the 2016 DSS

2015 & 2016 DSS Employment Practices Report
2016 DSS Summary Report

Reports from the 2015 DSS

2014 & 2015 DSS Diversity in the Game Industry Report
2015 DSS Industry Trends and Future Outlook Report
2015 Developer Satisfaction Survey (DSS) Summary Report

Reports from the 2014 DSS

2014 DSS Employment Practices Report
2014 DSS Industry Trends and Future Outlook Report
2014 Developer Satisfaction Survey (DSS) Summary Report

Previous Reports on IGDA Quality of Life Surveys

Download the 2009 Quality of Life Report
Download the 2004 Quality of Life Report

The authors acknowledge financial assistance from: DAN Department of Management and Organizational Studies, Faculty of Social Science, The University of Western Ontario; GRAND NCE; Social Sciences and Humanities Research Council; as well as the research assistance over the years from Daniel Korn, Sarah Dashow and Victoria O'Meara.

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