In 2004 International Game Developers Association launched its initial Quality of Life (QoL) survey as an effort to gain a clearer understanding of some employment issues in the game industry – from “crunch time” to compensation. The IGDA is a non-profit membership organization of individual creators of video games that aims to connect members with their peers, promote game development as a profession and the professional development of its members, and advocate on issues that affect the developer community.
In 2009, we partnered with the IGDA to develop a new version of the Quality of Life survey and to process and analyse its results. In 2014, this partnership took on a broader scope as we combined previous surveys on demography, diversity, employment and added state of the industry questions to create a new encompassing Developers’ Satisfaction Survey (DSS). Following its inaugural release in 2014, a shortened version of this survey will be conducted annually by the IGDA. To maintain the comparability with the 2004, 2009 and 2014 surveys a longer version including detailed questions about quality of life and employment relations will be conducted every 5 years.
The reports below include those written by us for the IGDA as well as those based our own independent analysis of the survey data.